Thoughts come from people, people don’t come from thoughts.
The topic is games. First a question for you. What is a game?
If you ask a hundred people what is a game, you will get a hundred different answers. Yes. That is true, and that raises an excellent point. A game is a structured element of thought and activity, among other things, and are often very personal.
A game keeps you on the edge of your ability and gives you feedback for improvement. Indeed. Research has suggested that mental illness can set in from a lack of challenge in life.
When playing one, the game appears to go away when there are no common rules. Yes. So in that respect society as a presence is a set of games differing in milieu primarily. Why do we play games?
To give meaning? Yes. No problems would be no goals. No goals would allow for no planning and really no coherent thought, or is this not so? Every thought we have has a goal, if only to convince us we understand something we experienced, and by definition, thought sets up teams or domains of experience. That which I think and that which I do not. That which I believe in and that which I do not.
What are your favourite games?
Second Life. Is Second Life a game? As much as real life is a game. That value of understanding games is simple. What you think of as real life is in fact a game, and like a logic structure, it’s based on premises that have been chosen by you.
There are many games that attract socially awkward people. I read just today about a new study done showing personality traits that are held in common between video game addicts and people with aspergers. My wife and I enjoy the game World of Warcraft, but that’s largely because we mostly play it by ourselves. The pool of other people to group with is mostly dominated by people trying to prove intellectual superiority. But what about the real life game?
What are some of the personality traits? Hmm, inflexible thinking. Data rather than meaning oriented communication. Anxiety leading to urges to exert sole control of any situation. Rule making that doesn’t account for systems outside of itself. Persistent and repetitious behaviours that don’t actually gratify. These are extreme interpretations, and really only applies to those who define themselves as “hard core” gamers.
And that’s real games, not Second Life. Yes. Video game addicts rapidly quit Second Life.
My own field of obsession is philosophy, and more narrowly, metaphysics. As much as I may fit an aspergers diagnosis, the field of interest still impacts my personality, and philosophy and metaphysics require broad consideration of life and its respective parts.
Your thoughts are welcome. Be well friends.